I'm Ying-Chao (Tony) Tung, a 2nd year Ph.D. student studying Computer Science and Engineering at University of Washington.
I'm currently a member of
Mobile and Accessible Design (MAD) Lab. My advisor is
Prof. Jacob O. Wobbrock
.
2016 - present University of Washington, Ph.D. of Computer Science and Engineering (CSE)
2011 - 2015 Nation Taiwan University, Bachelor of Computer Science and Information Engineering (CSIE)
2017.6 - present Creative Technologies Intern, Adobe Research
2015.5 - 2015.7 iOS Software Engineer Intern, Tickle Labs
Ying-Chao Tung, Chun-Yen Hsu, Han-Yu Wang, Silvia Chyou, Jhe-Wei Lin, Pei-Jung Wu, Andries Valstar, Mike Y. Chen
Smart glasses, such as Google Glass, provide always-available displays not offered by console and mobile gaming devices, and could potentially offer a pervasive gaming experience. However, research on input for games on smart glasses has been constrained by the available sensors to date. To help inform design directions, this paper explores user-defined game input for smart glasses beyond the capabilities of current sensors, and focuses on the interaction in public settings. Our result shows that users significantly preferred non-touch and non-handheld interaction over using handheld input devices, such as in-air gestures.
Po-Wei Lee, Han-Yu Wang, Ying-Chao Tung, Jhe-Wei Lin, Andries Valstar
Tran;section is developed with the concept of playing a virtual game in your own game. Based on the multi-layer gameplay concept from ATUM, we use Leap Motion and Oculus to create a highly immersive environment for players instead of using traditional point-and-click gameplay. It brings a novelty take on the hand interaction gameplay and combines it with platformer puzzles.
Ying-Chao Tung, Ta Yang Cheng, Neng-Hao Yu, Chiuan Wang, Mike Y. Chen
We present FlickBoard, which combines a touchpad and a keyboard into the same interaction area to reduce hand movement between a separate keyboard and touchpad. Our main contribution is automatic mode switching between typing and pointing, and the first system capable of combining a trackpad and a keyboard into an single interaction area without the need for external switches.
Ying-Chao Tung, Po-Wei Lee, Jr-Feng Kuan, Chiao-Hui Chang
Draw Some Toast is the arcade that put your imprint on the toast and make playing with your breakfast possible. In childhood, we would like to play with food, such as throwing it, squeezing it and drawing it. Especially, kids like to draw graph with food. We make it happen and fulfill the wish that everyone had in the childhood.
Chun-Yen Hsu, Ying-Chao Tung, Han-Yu Wang, Silvia Chyou, Jer-Wei Lin, Mike Y. Chen
Our result showed that participants were concerned with comfort and social acceptance when playing games with smart glasses. Also, their favorite input method was gyroscope, and their favorite game type was First-Person Shooter (FPS) game. Hence, we implemented a FPS game on Google Glass using gyroscope for changing the viewport, and divide FPS controls into four categories: (a)Viewport Control, (b)Aim Control, (c)Fire Control, (d) Move Control. We implemented multiple control methods in each category to evaluate and explore glass game control design.
Da-Yuan Huang, Ming-Chang Tsai, Ying-Chao Tung, Min-Lun Tsai, Yen-Ting Yeh, Liwei Chan, Mike Y. Chen, Yi-Ping Hung
We present TouchSense, which provides additional touchscreen input vocabulary by distinguishing the areas of users' finger pads contacting the touchscreen. It requires minimal touch input area and minimal movement, making it especially ideal for wearable devices such as smart watches and smart glasses. For example, users of a calculator application on a smart watch could tap normally to enter numbers, and tap with the right side of their fingers to enter the operators (e.g. , -, =).
Chun-Yen Hsu, Ying-Chao Tung, Wei-Han Wang, Han-Yu Wang
Body language is an expressive form of communication that transcends language barriers, and can range from subtle to outrageous. We have designed Mute Robot, a game in which 2 players must cooperate to solve a series of puzzle challenges by communicating through body language only. Kinect devices are used to capture players' posture and movement, which are then shared between two partners who are playing at two different physical locations. Mute Robot is designed to connect people across the globe who otherwise would not be able to communicate via a common language.
Ying-Chao Tung, Jhe-Wei Lin, Wein-Han Wang, Jimmy Ho
We provide Hunks’ Roller Coaster, a game that allows users to not only enjoy the experience of playing roller coasters in Virtual Reality, but also have a chance to workout. In this game, four users are required to raise up or put down the seat accroding to the instruction, and another just sit on the chair to enjoy the roller coaster with Oculus Rift. Our idea is inspired by the paper — Haptic Turk: a motion platform based on people.
User-defined Game Input for Smart Glasses in Public Space
ACM CHI 2015, Full Paper
FlickBoard: Enabling Trackpad Interaction with Automatic Mode Switching on a Capacitive-sensing Keyboard
ACM CHI 2015, Short Paper
TranSection: Hand-Based Interaction for Playing a Game within a Virtual Raality Game
ACM CHI 2015, Extended Abstract
Glass Shooter: Exploring First-Person Shooter Game Control with Google Glass
ICMI 2014
TouchSense: expanding touchscreen input vocabulary using different areas of users' finger pads
ACM CHI 2014, Short Paper
Mute robot: cooperative gameplay through body language communicationACM CHI 2014, Extended Abstracts
TranSection: Hand-Based Interaction for Playing a Game within a Virtual Raality Game
Top 3 - ACM CHI Student Game Competition: Innovative Interface, 2015
Global Ranking 7th - Leap Motion 3D Jam presented by IndieCade, 2014
DrawSomeToast: The Arcade that Lets You Draw Toasts with Jam
2nd People’s Choice - ACM UIST Student Innovation Contest, 2014
Mute robot: cooperative gameplay through body language communication
1st Prize - ACM CHI Student Game Competition: Innovative Game Design, 2014
Hunks’ Roller Coaster
2nd Prize - National Taiwan University(NTU) Hackathon, 2014
TouchSense: expanding touchscreen input vocabulary using different areas of users' finger pads
1st Prize - MobileHero User Experience Design Competition, 2013
Mobile App Development:
iOS, Android
Web App Development: HTML/CSS, Node.js, React.js
Human Computer Interaction, Computer Vision, Game Development, Virtual Reality
Arduino, Processing, Capacitive-sensing,
Quadcopters
3D Printing:
SektchUp, Rihno
Qualitative and quantitative study design
Statistical analysis